Would the professional Esports scene of CS:GO benefit from a transfer window?
As a team based Esport it may be great to add structure to the season. In the last year alone there have been so many shuffles, shifts and changes it’s almost impossible to keep up. As it stands I count a chunky 361 changes to teams spread across the year.
Is that too much movement of talent to allow teams consistency? Do we even want consistency? I mean it’s been really great to watch CS:GO this year, unlike the Fnatic cleanups of the past, we have seen some fantastic trophy wins for the likes of Cloud9, OpTic, Nip, VP, Gambit and recently Astralis.
However, I ask, is all this chopping and changing in a small, yet expanding, talent pool really good for the scene? Would CS:GO’s professional scene benefit from a more fixed transfer window or time period, an iota of time wherein changes to lineups can be made but only in this time frame. This format occurs in many of the traditional sports: football, basketball, rugby… you get my jist. Football for example has two transfer windows in a year, one in summer and one in winter. What would that type of season do to our beloved scene? Here’s a few thoughts:
The players :
If we had a fixed transfer period it would offer newly joined players the chance to bed in with a team, giving them the opportunity to meld with their new teammates and establish a way of playing.
It would also allow the players to negotiate better contract conditions, potentially creating a more stable season, with majors and leagues having a break for a month for some spicy transfers.
It would perhaps give the coaches, managers and organisations a chance to establish their identity, direction and which type of players they need to achieve these. Of course, there is also the opportunity that they, themselves could be up for transfers. Orgs might have to expand their backroom staff with the addition of scouts. Which could create more jobs for our industry. It could start a bidding war for top players, potentially injecting more money into the industry. With the likes of Dignitas being purchased by the 76’s and many other big orgs having gutsy budgets, it could make things interesting.
A fixed window would be something to anticipate. Imagine your favourite organisation being linked with a star player: the hopes of gaining someone great or fears of losing your top fragger to a bigger team. It could help CS:GO grow; more money in the Esports scene is never a bad thing.
Of course, this is all just hypothetical food for thought. What’s not hypothetical is this year’s chops and changes. Here are my top 3 transfers for this year:
Tobes’s Top 3:
2016-01-11 Jake “Stewie2K” Yip to Cloud9 from Splyce
Yung Stew has burst on to the scene like an overfilled balloon of helium, his electric way of playing is on the edge of too risky and hard for opponents to counter, he tries things, innovates and is really exciting to watch. Adding him to the C9 lineup was a bold move that paid off, they have had great success this year and are very exciting to watch when Stew’s on fire.
2016-08-04 Aleksandr “s1mple” Kostyliev to Natus Vincere from Team Liquid
Another unpredictable enigma, similar in style to Stew but capable of going rogue and doing things others just don’t conceive doable, a risky move for Navi payed off as s1mple’s addition brought silverware straight away. His audacious AWP drop on Dust 2 window was possibly my favourite bit of CS:GO all year.
2016-10-19 Finn “karrigan” Andersen to FaZe from Astralis
Ok, so not what you might have expected me to choose, what with all the Godsent / Fnatic excitement, luminosity to SK palava and the recent success of Astralis since karrigan left but, the addition of Finn to FaZe has, for me, seen a great amount of structure, a true IGL joining a team full of firing power has made me enjoy watching FaZe play and made them a decent contender for any of the top tier teams.
So, that’s my two cents, I’m off to ponder who had a good year and who didn’t…or in other words write about what went wrong for Echofox.